much as columbus’ landing in the new world was once painted as a triumph against flat-earth dogma, historians have long claimed that a papal decree forbade dissection during the middle ages until vesalius boldly defied it by performing dissections in secret. in fact, no such decree ever existed, but the old bad pope, good scientist […]
Category Archives: visualization
artmarks
i just discovered the museums and the web conference website, a creative commons site containing all the latest developments in trying to market art to the masses through internet portals to museums. many museums have opened on-line portals, and some of them even exist in second life or their own on-line versions. once a museum […]
common comments
3rd able access afford africa agree already america american bad being better books buy can’t catamount1412 cheap child children community computer cool cost countries darwinx86 developing doesn’t dollars dont eat education ever feed food fuck getting giving going gonna hope idea idiot im information instead internet kids laptop learn life linux lol looks lot man […]
virtual policy
my favorite video at this year’s siggraph animation festival (the compendium of the special effect industry’s efforts over the last year) only one piece struck me as pure art: U2 and green day’s music video “the saints are coming,” featuring an alternate reality where the US troops in iraq were redeployed to new orleans to […]
virtual world
why are virtual worlds so similar to our own? i spotted jun fujiki‘s OLE coordinate system here at siggraph: it’s an application that allows you to design and inhabit physically impossible spaces. aside from being beutifully designed, it makes a good point – you can make worlds in the computer that are far more interesting […]
3d-blog
lately virtual environments have come under fire because they are not so good at any of the things that 2-dimensional interfaces do so well, like chat, marketing and organizing information. what are they good for? fun! since wolfenstein 3d virtual three-dimensional environments have been the ideal way to explore complex worlds and shoot nazis. i […]
meticulous models
for years computer modeling has been a technical pursuit, much like drafting once was, without the artistic merit of its tangible counterparts. that’s why i find frederick wessler‘s work interesting: he carefully crafts computer models of objects that have a particular significance to him, such as his father’s wrench or this medical kit (above) and […]
fearless learning
last week i needed to find out how to install an undermount sink, and i found a video at moen.com: today i heard about tufts medical center’s live webcasts of common surgeries: and i virtually assisted the inimitable don sadoway‘s introductory course on materials science (3.091) via mit’s open course ware: these videos are much […]