the supply chain of a laptop computer Were we to examine, in the same manner, all the different parts of his dress and household furniture, the coarse linen shirt which he wears next his skin, the shoes which cover his feet, the bed which he lies on, and all the different parts which compose it, […]
Category Archives: visualization
by a long sea and a long land carriage
shake a wrist
master cyber-seamtress leah buechley showed her ‘bracelets‘ at the siggraph 2007 unravel fashion show. amazingly she can make circuits completely soft, such as this supple LED-studded bracelet with an accelerometer that propagates lights beams when shaken. from the catalog: Woven bracelets—created on traditional bead looms out of beads, conductive thread and surface mount LEDs—function as […]
the emperor’s new logo-T
i taped connor presenting his kameraflage at the siggraph 2007 unravel fashion show. from the catalogue description: kameraflageâ„¢ is display technology that is invisible to the naked eye, yet is visible when imaged with a digital camera. By integrating kameraflageâ„¢ into garments, a new level of expression is enabled for people who are limited by […]
wizard of oz
where i work, at the medialab, we all know this one trick: whereas interactive technology demos break, movies of interactive demos are always reliable. we call this the ‘wizard of oz’ demo, where all of the ‘interaction’ is actually cued by the filmmaker(who usually is also the researcher). chriswoebken took this to an extreme with […]
squiggler
jason nelson’s game, game and again game, is crazy. beautiful. squiggly.
mini-people
tony oursler‘s video installations have haunted me since i first saw them in 1995 – by simply projecting animated video of faces onto dolls whole and disembodied the appearance of life is uncanny, especially when the dummy is under a rock, or miniature – it is by far the best augmented reality work i have […]
fake fire
smokeview is a free application created by the national institute of standards and technology (nist) that can simulate the spread of a fire in any building. there are (at least) three ways to visualize the effect of fire, but only one can be perceived visually at a time: smoke, temperature and flame. to perceive these […]
immersive hyperspace
for those of us working at the threshold of the physical and the digital, it can be frustrating when one just doesn’t match the other. as in hyperlinks, where one location or piece of data can be reached from a number of other places, without the concept of proximity or time-space continuity. virtual environments often […]